|
Virtual Reality Factory Floor Designer (Alpha)
This is a rough alpha demonstration of using Virtual Reality (VR) in a non-game context. With this app, we're attempting to show how VR can be used for business and design purposes. This app lets you enter a virtual factory and change the layout, add and remove machinery, and interact with other users for collaboration. Future features will include simulations of worker paths, materials paths, and exporting the final drawing for use in the real world. My roles were VR Developer and Shader Artist. |
Augmented Reality ModeVirtual Reality Mode |
AR / VR Product Demonstration Mobile App
This application is a demonstration of advanced Augmented Reality technology. Using a mobile device's built-in camera and screen, we can insert a virtual product into the real world for the user to interact with. This particular application takes it a step further by adding support for Virtual Reality. Using standard VR goggles, we can create a reality where the viewer can explore the features of our products. We used standard video game development tools to create this application, which means the potential for entertainment, education, and excitement is 'virtually' unlimited. My roles were 3D Interactive Designer, Animator, and Shader Artist. |
|
The Governor Hotel Digital Concierge Demo
We created this application to demonstrate a use-case for a large touchscreen in the lobby of a hotel. Using this application, you can view rooms in the hotel, browse amenities, view services and locations in the neighborhood, and receive recommendations to nearby restaurants and other points of interest. This was rendered in 3D and created in Unity3D. My roles were Creative Director, Interactive Designer, and Animation Director. |
|
Char-Broil 3D Grill App Demo
We created a series of animations for Char-Broil, and took the opportunity to integrate the 3D assets we created for those animations into an interactive 3D demo of the Char-Broil grill. I developed this single-handedly in Anark3D. My roles were Interactive Director, Programmer, Animator, and Texture Artist. |
|
Virtual Learning Project -- 3D Interactivity Segment
As part of a demonstration of a high-end online-learning application, we created a 3D interactive exploration of the Chesapeake Bay ecosystem, allowing students to explore the shoreline above and below the waves, as well as learn about the flora and fauna of the ecosystem. This demo included experiments that the students could participate in, simulating pollutants entering the environment, and allowing group learning. My roles were 3D Interactive Director and Programmer, Modeler, Texturer |
|
Gesture Controlled Virtual Museum Exhibit
We used Intel's new Interactive Gesture Camera Kit and SDK to create a demo of a museum exhibit. The demo uses gesture control (which works somewhat erratically at this early stage), touch, and keyboard. The concept here is that a museum could exhibit any number of pieces without risking damage by placing them within reach of the public, as well as exhibit works that they might not have room to show otherwise. The gesture controls draw in the viewer and have potential to be more easily 'grasped' than touch or keyboard controls. My roles were Interactive Director, Programmer, and Shader Artist |
|
3D Interactive App/Game Catalog
This was a demonstration project to showcase a number of games and applications that were available in a particular app library. In order to draw people to interact, we created a billiards-style interface, letting the user play with the interface like a game. My roles were Interactive Director, Designer, Shader Artist |
|
Distracted Driving Demonstration Project
As part of the rollout of new anti-distracted-driving features in mobile devices, we created the software for a demo that could be shown at trade shows. Users would drive a car through a game environment, and distractions would appear. My roles were Interactive Director and Designer |